On Your Turn
    Do the following in any order
  1. Explore the house
    • Your speed at the start of your turn is how many squares you can travel
    • Moving up or down stairs does not cost movement
    • Using dumb waiters costs 2 movement and takes you to the staircase or a landing 1 floor above or below you
    • You may move and discover new rooms until you run out of movement or decide to stop moving
    • Your turn ends if you discover a new room with an event, omen, or item symbol. Stop moving, draw the appropriate card, and follow its instructions
  2. Once per turn after the haunt has started, you can attack another player.
    • The player must be in the same room unless you have an item which lets you attack from a distance
    • Use your might trait for attacking and defending unless you have an item or omen that lets you use a different trait
    • See rulebook page 13
  3. Use item cards and/or omen abilities
  4. Pick up or drop items and omens
  5. Trade items or omens with a player in the same room. After the haunt starts, heros may only trade with other heros
Building the House
  1. You may not place a room tile on a floor if it leaves no open doors for exploring unless it is the last room tile for that floor. Rearrange rooms or draw a new tile if necessary.